From Creative Work to E-sports - Enhancing convenience in digital society.  -

From Creative Work to E-sports

Enhancing convenience in digital society.

From Creative Work to E-sports - Enhancing convenience in digital society. -

As a result of the significant growth of data traffic in today’s world, there is a growing desire for large-capacity and high-speed data transmission. Among those at the forefront are esports athletes, whose field is becoming more widely known, and digital artists who create impressive works with computergenerated imagery and animation. For them, in order to enhance their performance, it is not just the processing speed of their personal computers (PCs) that matters. It is also essential to have an optimal connection to displays, storage, and other devices – in other words, a cable that will get the most out of their equipment.

Against this backdrop, in 2011, Intel Corporation (hereafter “Intel”), the world's largest semiconductor manufacturer at the time, introduced the nextgeneration communication standard, Thunderbolt™, to the market. Thunderbolt™ is a standard designed to enable high-speed data transmission. The Sumitomo Electric Group has been responsible for developing and manufacturing Thunderbolt™ cables, the market for which is expected to grow significantly in the future. In this issue, we look at the Sumitomo Electric Group's efforts in the development and sales of this outstanding cable.

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A Single Interface for Power Supply, Data Transfer, and Video Display

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